Monday, October 26, 2009

Australia’s Dangerous Proposal to Classify Mobile Games

For gamers still reeling in frustration that yet another high profile game has fallen victim to Australia’s antiquated Classification System comes the news that the Australian Classification Board wants to classify iPhone and other mobile games. Itnews is reporting that the Classification Board director Donald McDonald wrote to Censorship Minister Brendan O'Connor “regarding [his] concern that some so-called mobile phone applications, which can be purchased online or either downloaded to mobile phones or played online via mobile phone access, are not being submitted to the board for classification.” If the proposed internet filter demonstrates the Australian Government’s failure to understand the nature of the web, then this demonstrates their inability to understand the changing face of video games and the distribution of media in the 21st century.

This desire to classify all mobiles games is preposterous, dangerous, and ultimately proof of the Classification Board’s increasing irrelevance in modern culture.

Wednesday, October 21, 2009

BrainHex

I took International Hobo’s BrainHex test the other day and was surprised by the result: Socialiser-Mastermind. Socialiser, meaning multiplayer and social gaming (either online or with immediate company), and Mastermind, meaning puzzle solving and strategic thinking.

Mastermind is understandable as I’ve always been a fan games that require a little more thought, such as the Zelda series and RTS games, but Socialiser was a surprise. I’m not sure what else I expected, five years ago I might have said Conqueror (enjoys tough challenges and punishing failures. Plays for the sensation of victory), but lately I’ve found myself with less patience for games built around the classic hardcore mentality. Don’t get me wrong - I still enjoy a hard earned victory, it’s just I no longer get a thrill out of failing thirty times beforehand. Ten years ago I might have said Achiever (collects everything, plays all the game has to offer), but the completionist in me perished with Donkey Kong 64 (the ultimate collect-a-thon, which none the less I still completed to 101%), unless maybe it’s the odd Metroid game – but only because I’m a hopeless Metroid fanboy.